Portfolio








WHAT A GAMER!
The majority of my past work is cinematic gaming content where I act as the writer, cameraman, director, and editor all at once. Let me explain what’s going on:
FIRST PERSON SHOOTER FLOW-EDITS
Counter-Strike montages are an art form. Over the past 25 years, thousands—if not millions—have been created across the game’s long lifespan. This edit falls into the category of a Flow Edit (sometimes called an over-edit). Rather than focusing purely on gameplay, it prioritizes the satisfaction of motion—every transition, effect, and movement flowing seamlessly into the next. Sound design also plays a crucial role, accentuating these fluid movements and elevating the piece into a truly cinematic experience. There’s no better way to showcase speed-ramping skills than through an edit like this. Enjoy!
MINECRAFT MOD AND SERVER TRAILERS
Minecraft isn’t just a video game—it’s an entire industry. Creators sell custom modifications, servers, and in-game experiences for significant amounts of money. These are often sold through microtransactions or subscriptions, which means they need to be marketed, showcased, and promoted effectively.
That’s where I come in. Between 2020 and 2023, I created over 60 trailers and advertisements for custom Minecraft content, helping generate excitement and hype around these ambitious projects. Here’s one of those trailers, featuring a mod that adds dragons to the game.
DAYZ DEVELOPMENT VIDEOS.
I’ve recently been working with the much-loved Karmakrew Community as their main marketer and video editor. Ask any DayZ player—these servers are in a league of their own. Weekend queues regularly hit 100+ players on al their servers, and demand is so high that many happily buy into the priority queue business model.
To show exactly why KarmaKrew stands out, we release a series of transparent behind-the-scenes videos highlighting what we’re working on and what’s coming next. It’s honestly a modern gaming delight.
A Career highlight?

During and following the COVID period, I spent a significant amount of time working with the YouTube channel LankyBox. I began as a video editor and content creator within their Minecraft department. While the role itself was rewarding, communication with management was limited, and the department was ultimately shut down, resulting in the end of my position.
Approximately six months later, I was contacted again and offered a role within a newly restructured Minecraft department. This time, communication was handled directly, which marked a clear change from my previous experience. Noticing an open producer/manager position, I decided to step into the role. I was entrusted with full responsibility for producing a 10–20 minute video every day, as well as assembling and managing the production team.
Over the course of roughly 100 days, I led a team of around 20 writers, actors, creators, and editors, maintaining a structured and efficient production workflow. Unfortunately, the department was once again closed as LankyBox shifted its focus toward Roblox. I was offered a position within that new direction, which I chose to decline. The content industry moves quickly and can be unforgiving. Many of the people I brought onto the team were freelancers hoping to build long-term collaborations, a reality that underscores the volatility of this space. I knew my place wasn’t here, in a brand that i didn’t align with.
STATISTICS
Here are some fun yet useless statistics about my beautiful “Career” as as video editor and producer.